Monday, November 9, 2009

Journal 7: Google Earth

The technology that I researched on Classroom 2.0 was Google Earth. I had heard of it before but had never used it before. Google Earth is a virtual map information program that was originally called Earth Viewer. It uses satellite imagery that maps the Earth and gives aerial photography of the globe. On the website Classroom 2.0 I viewed a discussion that dealt with using Google Earth to teach math lessons. The tool is called Real World Math- Using Google Earth in the Math Curriculum. It provides lessons, activities, and new ideas for math instruction. It also is a way to integrate technology in a middle school or high school setting. Using the satellite imagery makes it possible for math students to think effectively. There are currently 20 lessons but with the help of other educators that number can grow. Another post revolved around using this tool in the math class and one teacher used it for plotting graphs. The teacher used Google Earth to plot recent typhoons that have it their island and the students would use the data for plotting and added a path and image. Students did not even feel like they were doing math and that is what the teacher loved about this lesson. They were creating line graphs and representing values in multiple ways. This lesson also reflected every one of the NETS standards for teaching.
Here is the link to the article I read about Google Earth:
http://www.classroom20.com/forum/topics/649749:Topic:58381

Tuesday, November 3, 2009

Copyright (NETS-T IV)

For this assignment I collaborated with two other people to create a document illustrating the website Fair Use Harbor. This website listed the rules for copyrighting and the laws against it for educators. The project met the NETS IV standards by directly advocating, models, and teaches safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.


Copyright Assignment

PowerPoint (NETS-T III)

In this assignment I created a PowerPoint that demonstrated knowledge of the 2007 ISTE NETS-S and the performance indicators for the middle school grades. I included a hyperlink to the ISTE NETS for students on one of the slides. I made it visually pleasing by using colors and graphics. I used transitions between the slides and used custom animation. This assignment promotes digital age work and learning.


Nets

Inspiration (NETS-T III)

The Inspiration assignment required us to go over all of the ISTE Educational Technology Standards for teachers. For each of the five standards we chose two of the four subtopics that define what is expected for proficiency in each standard. Those two topics reflect and explain a project that we have done in class. This project modeled digital age work and learning and met NETS III standards.

Tuesday, October 13, 2009

Collaborative PowerPoint Rubric (NETS-T I)

For this assignment I collaborated with two other people to create a custom PowerPoint rubric using the website rcampus.com. We created the rubric to evaluate PowerPoint presentations. This assignment facilitated and inspired student learning and creativity by meeting the NETS I standards.

Journal 4: Have you Tweeted today?

Fingal, Diana. (2009). Have you tweeted today?. Learning and Leading with Technology, 36(2), Retrieved from http://www.iste.org/AM/Template.cfm?Section=September_October_No_2_3&Template=/MembersOnly.cfm&NavMenuID=4381&ContentID=24192&DirectListComboInd=D

This article talks about the website Twitter and if it has gotten a good or bad rap. It talks about how educators do not get twitter and that they should read a blog titled "A Cocktail Party filled with Educators." Teachers could use constant collaboration through twitter and get instant feedback on lesson plans. Teachers need to become more tech savvy so that it is easier to connect with students. I am very new to twitter but I believe that it could be a great tool for educators and their students.

How can Twitter be useful from teacher to teacher?
In the article it talks about teacher being able to connect with one other and share lesson plans. Constant collaboration could be used and ideas for lesson plans, and share what each teacher learns in conferences.

Why should educators become "tech-savvy"?
Students are more into technology than ever before. If teachers begin to learn about popular things such as Twitter they could use it in the classroom and students would be more engaged and interested.

Journal 3: Walk, Fly, or Teleport to Learning

Yoder, M.B. (2009). Walk, Fly, or Teleport to Learning. Learning and Leading with Technology, 37(2), Retrieved September 22, 2009 from
http://www.iste.org/AM/Template.cfm?Section=September_October_No_2_3&Template=/MembersOnly.cfm&NavMenuID=4381&ContentID=24200&DirectListComboInd=D

"Walk, Fly, or Teleport to Learning" is an article about an Internet-based multiuser virtual environments (MUVEs). I have never heard about this program and I cannot believe that they estimate it to grow to 20 million children by 2011. This is for educators who want to engage their students in a brand new way. This is a sort of creative teaching I like the way that it could be a platform for possible international collaboration. This could be a way to teach students human rights issues going around the global environment. This site could turn into a sort of game for students and I believe it could get them interested in learning because it is not being taught right out of a book. They are virtually learning and kids are so into technology these days I think they would really enjoy it.

How can MUVE's benefit a students learning?
MUVE's are a great way to engage a students learning in a new way. Students in a virtual environment learn social, technical, and practical life skills. This will help students be more engaged to learning and make it more like a game.

What id the Dream It. Do it. Initiative?
The DIDI is a program that aims to teach young people how to lead social change and make an impact on their environment while gaining skills. One world is Teen Second Life and when they register it opens a workshop that addresses social and health issues relating to poverty, food shortages, discrimination, poor housing, and vulnerable populations.