Yoder, M.B. (2009). Walk, Fly, or Teleport to Learning. Learning and Leading with Technology, 37(2), Retrieved September 22, 2009 from
http://www.iste.org/AM/Template.cfm?Section=September_October_No_2_3&Template=/MembersOnly.cfm&NavMenuID=4381&ContentID=24200&DirectListComboInd=D
"Walk, Fly, or Teleport to Learning" is an article about an Internet-based multiuser virtual environments (MUVEs). I have never heard about this program and I cannot believe that they estimate it to grow to 20 million children by 2011. This is for educators who want to engage their students in a brand new way. This is a sort of creative teaching I like the way that it could be a platform for possible international collaboration. This could be a way to teach students human rights issues going around the global environment. This site could turn into a sort of game for students and I believe it could get them interested in learning because it is not being taught right out of a book. They are virtually learning and kids are so into technology these days I think they would really enjoy it.
How can MUVE's benefit a students learning?
MUVE's are a great way to engage a students learning in a new way. Students in a virtual environment learn social, technical, and practical life skills. This will help students be more engaged to learning and make it more like a game.
What id the Dream It. Do it. Initiative?
The DIDI is a program that aims to teach young people how to lead social change and make an impact on their environment while gaining skills. One world is Teen Second Life and when they register it opens a workshop that addresses social and health issues relating to poverty, food shortages, discrimination, poor housing, and vulnerable populations.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment